[Release]Development Outliner 2.0.118

DevOutliner 2.0.118 RC2 appear to work as intended as far as I can tell and I’ve not received any issues from someone else either so therefore I’ll release it as is.

I’ve been trying to put together an .msi install package but unfortunately it appear to break one of the core features of the application after running the setup. I’m releasing the software compressed in a .zip file for now, I will keep trying to find out what’s causing the software to not work properly when installed with the installer package.

File Description Date added File size
zip [Development Outliner 2.0.118] Version 2.0.118 Target OS:Windows
January 10, 2025 5:37 pm 49 MB

Solotility goes Development Outliner

There’s been some quite extensive work done on Solotility the past few months, I’ve rewritten the application with a new framework using WinUI3 ( Fluent ), there are still some issues to sort out before release of the new version- however I feel the overall look of the application is alot better but also performance is smoother.
Worth noting is the Solotility will also be renamed as “Development Outliner” in future releases- primarily due to the name making more sense.

New Item Board behavior

The Node Editor replaces the old Item Board. Future releases will include actions to set up more complex event structures and automation for documents within the active workspace, also work hierarchy is more visual to the user by using this new version of the board.

Editor hotkeys and presets

Solotility compiled the raw document text when exiting edit mode, 2.0.118 use hotkeys to stylize currently marked text instead, this also avoids the need to enter and exit edit-mode continuously.

I originally intended to rewrite the document editor to function more like an IDE that automatically stylize the text on-the-go, however after reconsidering how the application is going to be used it felt overly complicated and quite frankly unnecessary

JSON serialization

Solotility stored data using XML format, I’ve changed this to JSON. This in turn mean that projects created with previous Solotility versions are no longer compatible with future releases unfortunately.

I believe the release build of v2.0 will be ready for deployment sometime in January of 2025!

New host & stuff!

Hello! I’ve now moved my website to another host, and for those who didn’t notice, a new domain, ( https://crumblingsoftware.net )

I haven’t posted anything for quite a long time- I’ve simply been too busy with all kinds of stupid things, and haven’t prepared anything in particular to post about for this occassion, however I can atleast share some updates regarding my projects.

The game Demox has been put on hold for now. I felt that the game started to become too large of a project, something I currently can’t find time for. I’ve also started a new project (work-name Colony), which is working quite ok for me at the moment. Furthermore I’ve also begun experimenting with another game project which I’ll probably reveal more about early next year. Both games are intended to be alot shorter than Demox started to become though.

<- WIP screenshots of Colony to the left

Also feel free to check out the new “Assets” page I’ve set up, I’ll post downloadable packages of game assets I’ve created for whoever might feel the need for them. ( Currently quite little in stock…. yes, but more will come! 🙂 )

Editor Gizmo Packs

Gizmo Pack 1 © 2023 by Crumbling Dave Software is licensed under CC BY-SA 4.0 

Gizmo Pack 2 © 2023 by Crumbling Dave Software is licensed under CC BY-SA 4.0