Archives 2019

LBKR 2.31 Final Release

The DLC that’s in development (Alamo) has been cancelled since I simply feel that I don’t have enough time nor energy to follow it through. LBKR has been quite a large game to maintain on my own for some time and every change I’ve done this far for the DLC has created a chain-reaction of adjustments and other things that need to be done to adapt the previous version of LBKR and make the two compatible. It’s sad though since the new maps and concepts I had of the DLC felt quite cool and fun, but I simply have too much stuff going on in Life at the moment so I’ve got to prioritize.

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With this said though, I’m still releasing the v2.31 update, two new monsters originally intended for the DLC has been added to the update and placed in chapter 4 and 5 of the original story, these are the Commisioner and the Clerk that was mentioned in my previous article.

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The monster “Cultist” has been remodeled, this was done as I intended to give them alot more space in the “Alamo” DLC and reveal their story more properly- I find the new model to fit the game better though so I kept it even though I’ve decided to cancel the DLC!

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Alot of UI updates and improvements has been made, the character-gib/dismemberment system has been improved with better visuals and many of the commonly used particle systems have been updated.

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For a full update log of 2.31 have a look at the LBKR website.

LBKR 2.31 is available for download here!

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If you encounter any bugs or problems while playing LBKR don’t be afraid to notify me about this and I’ll sort it out as soon as possible!

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Also, don’t forget to follow me on Twitter for future projects!

And finally thank you all for your support and interest throughout the LBKR development! 🙂

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LBKR 2.31 and The Alamo

As I mentioned by the time of the 2.30-release of LBKR work on a DLC has already begun, furthermore there is an update of the main game coming up aswell in order to fix some glitches and improve some visuals of the game.

At this time I don’t have enough spare time to write a full article of everything but I’ll come back with more ASAP!

For now though, the DLC will include 5 new chapters for the story, taking place after the events of the first 10 chapters of LBKR. The player will investigate what happened to the evacuation ship all the survivors of the IGCC tried to reach in chapter 5 of LBKR.

Currently there are to be two new bosses for these 5 chapters, and there are already five new common monsters, more will likely be added as the development progress. Two of the new monsters are the “Alamo Clerk” and “Alamo Commisioner” that can be seen in the pictures below.

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Furthermore the DLC will include 5 new world locations, new items and equipment and a bunch of new missions and bounty contracts.

As for the upcoming game-update, alot of issues regarding AI navigation has been fixed. These issues appeared in the 2.30f1 release, as the old AI pathfining solution was replaced with an entirely new system.

Visually, for anyone who play the game with the ‘Enable Gore’ setting toggled on, there will be more gory stuff on screen. As monster limbs are torn off those limbs will bounce around in the game world and leaving blood stains all over the place. This also gives a cooler effect for when monsters are killed with a critical hit and their entire bodies explode.

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Another new thing is the UI Selection Wheel. To simplify menu navigation I added these selection wheels to be more clear on what the user will see when entering in-game UI panels like the Mission Window, Character Statistics. Also the death screen UI has been remodeled to a selection wheel as it simply looked neater.

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The Beastiery-section of the player Log panel now reveal the amount of each monster type the player has killed (Let’s just hope there are more statistic-junkies than me out there so that this feature is of any use…)

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The Bounty contract mechanic has been tweaked slightly. First of all the Contracts UI display has been simplified with larger contract icons displaying all required info without selecting the contract.

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Furthermore the player must no longer visit the Bounty Keeper in a safe zone in order to collect new contracts, instead if a slot is empty the player can simply click the slot and select a new contract- the amount of contracts available is still limited though and are refreshed every 40th minute.

To purchase boosters, tier modifiers and other bounty-related updates the player must still visit the Bounty Keeper though!

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That’s it for this time, I hope to be able to return with more info around these updates within short!