{"id":688,"date":"2017-03-02T19:49:10","date_gmt":"2017-03-02T18:49:10","guid":{"rendered":"https:\/\/lootburnkillrepeat.wordpress.com\/?p=688"},"modified":"2017-03-02T19:49:10","modified_gmt":"2017-03-02T18:49:10","slug":"quick-dev-report","status":"publish","type":"post","link":"https:\/\/crumblingsoftware.net\/index.php\/2017\/03\/02\/quick-dev-report\/","title":{"rendered":"Quick dev. report"},"content":{"rendered":"<p>Just wanna keep you guys up to speed, I&#8217;ve worked alot with implementing the world chunks and new chapters and making them reachable in the game, the last week. Also I&#8217;ve added even more world chunks, some new world events and items.<\/p>\n<p><br \/>\nWhile working with the world events for these new chapters I&#8217;ve come to realize that the events that can be encountered in the first five chapters of LBKR feel quite outdated. I&#8217;ve set up a goal to improve them though, I&#8217;m not sure if I&#8217;ll have it done before the 2.26 release or if I&#8217;ll save it for later, but it will be done!<\/p>\n<p><br \/>\nSome more updates on the UI has also been made, the character profile window has a new look and as you can see on the screenshot below there&#8217;s far less dead space than previous layout. Also the amount of categories have been reduced to &#8220;Character&#8221; and &#8220;Game Stats&#8221;. All info that was found earlier is still there but I&#8217;ve just combined all categories to make things easier.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-698\" src=\"https:\/\/lootburnkillrepeat.files.wordpress.com\/2017\/03\/uitooltip.png\" alt=\"uitooltip\" width=\"1024\" height=\"768\" \/><br \/>\nThe item tooltip&#8217;s been improved aswell, now with a more highlighted label and icon background.<\/p>\n<p>The character preview image in the inventory window has now received controls that allow you to rotate the camera around your character and to zoom in or out. I&#8217;m not sure if it&#8217;s such a good idea to give the player free hands to get close to the character and see my craptastic texturing but it felt like a neat feature to have, so I&#8217;m going to leave it like this for now! \ud83d\ude42<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-694\" src=\"https:\/\/lootburnkillrepeat.files.wordpress.com\/2017\/03\/uigearcam.png\" alt=\"uigearcam\" width=\"1166\" height=\"729\" \/><br \/>\nI&#8217;ve also managed to sort out alot of bugs and glitches in the game, they can be seen in the games update log, and while speaking of the log&#8230; I&#8217;ve decided to start writing the update log on the LBKR website, so it&#8217;s updated realtime.<\/p>\n<p>By the time I write this article I&#8217;ve not published a link to the log but it will become available sometime this weekend so if you&#8217;re curious to have a look at everything that&#8217;s been done this far check it out!<\/p>\n<p><br \/>\nThe update log will be found under the Home&gt; tab on the LBKR website.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Just wanna keep you guys up to speed, I&#8217;ve worked alot with implementing the world chunks and new chapters and making them reachable in the game, the last week. Also I&#8217;ve added even more world chunks, some new world events and items. While working with the world events for these new chapters I&#8217;ve come to [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":691,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","_share_on_mastodon":"0"},"categories":[7],"tags":[67],"class_list":["post-688","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-updates","tag-news"],"share_on_mastodon":{"url":"","error":""},"_links":{"self":[{"href":"https:\/\/crumblingsoftware.net\/index.php\/wp-json\/wp\/v2\/posts\/688","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/crumblingsoftware.net\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/crumblingsoftware.net\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/crumblingsoftware.net\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/crumblingsoftware.net\/index.php\/wp-json\/wp\/v2\/comments?post=688"}],"version-history":[{"count":0,"href":"https:\/\/crumblingsoftware.net\/index.php\/wp-json\/wp\/v2\/posts\/688\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/crumblingsoftware.net\/index.php\/wp-json\/"}],"wp:attachment":[{"href":"https:\/\/crumblingsoftware.net\/index.php\/wp-json\/wp\/v2\/media?parent=688"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/crumblingsoftware.net\/index.php\/wp-json\/wp\/v2\/categories?post=688"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/crumblingsoftware.net\/index.php\/wp-json\/wp\/v2\/tags?post=688"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}