{"id":617,"date":"2017-02-18T01:34:08","date_gmt":"2017-02-18T00:34:08","guid":{"rendered":"https:\/\/lootburnkillrepeat.wordpress.com\/?p=617"},"modified":"2017-02-18T01:34:08","modified_gmt":"2017-02-18T00:34:08","slug":"characters-items-update-33","status":"publish","type":"post","link":"https:\/\/crumblingsoftware.net\/index.php\/2017\/02\/18\/characters-items-update-33\/","title":{"rendered":"Characters &amp; Items [Update 3\/3]"},"content":{"rendered":"<div>It&#8217;s probably not a surprise that there are some new monsters poping up along with the new chapters however, I&#8217;ve laid some extra focus on the &#8220;<em>unique<\/em>&#8221; monsters in the game.<br \/>\nAll previously added uniques have received their own texture\/skin, and some new unique monsters has been added aswell.<\/div>\n<h3>\n<span style=\"color:#99ccff;\">Player character<\/span><\/h3>\n<div>There are now three new skills for every player character in the game- <strong>Charisma<\/strong>, <strong>Move Speed<\/strong> <strong>modifier<\/strong> and <strong>block multiplier<\/strong>.<\/div>\n<div>\n&#8211; <strong>Charisma<\/strong> helps determine the cost of merchant&#8217;s services and item prices, better charisma will reduce the costs.<br \/>\n&#8211; <strong>Move Speed Modifier<\/strong> is as simple as it sounds. It has been around all along but was hard-coded in earlier versions of the game. Having it as a skill gives the player a better overview of his\/hers current move speed and also makes it possible for items to affect the move speed.<br \/>\n&#8211; <strong>Block Multiplier<\/strong> is a hidden statistic that is purely modified by buffs or item modifiers. It will reduce incoming damage by a specified percent of the full damage value.<\/div>\n<h3>\n<span style=\"color:#99ccff;\">Monster characters<\/span><\/h3>\n<div>Let&#8217;s just quickly go through the new monsters and monster variations done this far-<\/div>\n<div>\n<strong>Masher<\/strong>, a relatively small alien creature that charge it&#8217;s victims. It&#8217;s a melee combatant and primarily deal physical damage<\/div>\n<div><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-634\" src=\"https:\/\/lootburnkillrepeat.files.wordpress.com\/2017\/02\/masher.gif\" alt=\"masher\" width=\"290\" height=\"290\" \/><\/div>\n<div><strong>Arctic Grunt<\/strong>, it&#8217;s an off-spring to the regular &#8220;Infected Grunt&#8221; monster but is wearing equipment better suited for winter conditions.<\/div>\n<div><\/div>\n<div>The arctic Grunt is a ranged combatant and deal frost damage. It also has the ability to buff itself and nearby monsters.<\/div>\n<div><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-624\" src=\"https:\/\/lootburnkillrepeat.files.wordpress.com\/2017\/02\/agrunt.gif\" alt=\"agrunt\" width=\"360\" height=\"400\" \/><\/div>\n<div><\/div>\n<div><strong>Tentacloid<\/strong>, it&#8217;s the result of cutting an arctic grunt in half. It continuously moves toward your character and inflict toxic damage over time if you stand to close to it.<\/div>\n<div><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-638\" src=\"https:\/\/lootburnkillrepeat.files.wordpress.com\/2017\/02\/tentacloid.png\" alt=\"tentacloid\" width=\"340\" height=\"340\" \/><\/div>\n<div><\/div>\n<div>On to the &#8220;<strong>uniques<\/strong>&#8220;&#8230; Unique monster in LBKR can be placed somewhere in between the &#8220;Master&#8221; minibosses and the main bosses of the game. They are powerful and have all developed their unique skills and abilities.<\/div>\n<div><\/div>\n<div>At this time there are five new uniques, the <strong>Dweller<\/strong>, <strong>Nuk&#8217;thal<\/strong>, <strong>Forlorn Signalist<\/strong>, <strong>Dahl&#8217;kuztak, the trapped<\/strong> and <strong>Awakened Guardian<\/strong> and they&#8217;re scattered out in the five new chapters.<\/div>\n<div>\n\n<\/div>\n<div><\/div>\n<div>Something worth mentioning regarding the <em>uniques<\/em> is that first of all, the chance of receiving mythical-rated loot by killing them is alot better than other monsters. Furthermore alot of them can drop unique (exquisite) items.<\/div>\n<div>\nThere&#8217;s also some new monsters that inherit from old monsters, but are simply more powerful such as the <strong>Brawler<\/strong> (inherits from Brute), <strong>Excavator<\/strong> (inherits from Scientist) and <strong>Desola Worker<\/strong> (inherits from Hypoxia Worker).<\/div>\n<div>\n<p><br \/>\nIf anyone of you who read this article have played the secret map <em>Excavation Site2<\/em> you might notice that <em>Brawler<\/em> is the same character as one of the bosses in that map. That&#8217;s because I&#8217;ve decided to remake the <em>Excavation Site2<\/em>-map aswell as the <strong>Heritage challenge<\/strong> mission, this lead to the brawler becoming the first regular variation of the Brute instead of a boss.<\/div>\n<div><\/div>\n<div>The second boss <strong>Feedzilla<\/strong> has become a unique monster that spawn with a randomized world event, and the <em>Forgotten Feeder<\/em> boss has been removed from the game entirely.<\/div>\n<h3>\n<span style=\"color:#99ccff;\">Items<\/span><\/h3>\n<div>For 2.26 there will be an entirely new type of equipable gear, <strong>runes<\/strong>. You may equip up to three runes simultaneously and each rune will buff your character&#8217;s skills in a variety of ways.<\/div>\n<div>\nAs with all other gear the runes may be generated with item modifiers attached that you can unlock in exchange for some crafting materials.<\/div>\n<div>\n<p><br \/>\nThere are three different conditions of a rune (as one part of the item generation procedure), <strong>Corrupted<\/strong>, <strong>Default<\/strong> and <strong>Ancient<\/strong>. Ancient runes are the most powerful ones and usually provide a great passive effect and usually comes with a powerful active damage \/ vital reg bonus but they require a sacrifice to be used, usually draining your health over time or inflicting instant damage when you equip \/ unequip the item.<\/div>\n<div>\nIf a rune is <em>corrupted<\/em> they will usually be more powerful than &#8220;<em>Default<\/em>&#8221; runes as well however, a corrupted rune has a chance to get a negative bonus rating, meaning that some of your character&#8217;s skills will become weaker when wearing the rune.<\/div>\n<div>\nCurrently there are 26 different types of runes where 6 of those are of exquisite item rarity rating (mega-rare)<\/div>\n<div>\nTwo other new items are the <strong>Item Tier Chip<\/strong> and <strong>Property Modifier<\/strong>. They are used to upgrade\/improve equipment of your choice.<\/div>\n<div><img loading=\"lazy\" decoding=\"async\" class=\" size-full wp-image-630 aligncenter\" src=\"https:\/\/lootburnkillrepeat.files.wordpress.com\/2017\/02\/icon_propertymod.png\" alt=\"icon_propertymod\" width=\"128\" height=\"128\" \/><br \/>\nI&#8217;ve also added two new exquisite items, <strong>Radiant Gauntlets of Purple Skin<\/strong> (Armor) and <strong>The Needler<\/strong> (Weapon), on top of that I&#8217;ve added a new &#8220;<strong>super modifier<\/strong>&#8221; that is used on most exquisite gear. When you&#8217;ve unlocked all item modifiers of an exquisite item the super modifier will automaticly be unlocked.<\/div>\n<div>\nThe super modifiers are alot more specific than common modifiers, such as the <strong>Pillar of Light<\/strong> super-mod, it has a relatively large chance to turn any opponent you hit with your weapon into a wandering lightning tower that shoot lightning bolts on nearby monsters.<\/div>\n<div>\nOr perhaps the <strong>Shield<\/strong> super-mod that activates a shield that <em>absorbs all damage<\/em> received for as long as it&#8217;s not broken. When your shield has been drained (ie. you&#8217;ve received too much damage) it will break and any received damage will drain your health again, but the shield will regenerate after a few seconds.<\/div>\n<div>\nRight, moving on. Earlier a weapon&#8217;s <em>Armor penetration<\/em> rating was determined by what type of weapon class it was assigned to but this is no longer the case.<\/div>\n<div>\nWhile the weapon classes still determine the base points given to the item&#8217;s AP value, the value is now also modified during the item generation procedure depending on the item&#8217;s condition and rarity aswell.<\/div>\n<div>\nThe amount of &#8220;Void Crystals&#8221; required to unlock item modifiers for mythical and exquisite items has been decreased alot.<\/div>\n","protected":false},"excerpt":{"rendered":"<p>It&#8217;s probably not a surprise that there are some new monsters poping up along with the new chapters however, I&#8217;ve laid some extra focus on the &#8220;unique&#8221; monsters in the game. All previously added uniques have received their own texture\/skin, and some new unique monsters has been added aswell. Player character There are now three [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":624,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","_share_on_mastodon":"0"},"categories":[7],"tags":[67],"class_list":["post-617","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-updates","tag-news"],"share_on_mastodon":{"url":"","error":""},"_links":{"self":[{"href":"https:\/\/crumblingsoftware.net\/index.php\/wp-json\/wp\/v2\/posts\/617","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/crumblingsoftware.net\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/crumblingsoftware.net\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/crumblingsoftware.net\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/crumblingsoftware.net\/index.php\/wp-json\/wp\/v2\/comments?post=617"}],"version-history":[{"count":0,"href":"https:\/\/crumblingsoftware.net\/index.php\/wp-json\/wp\/v2\/posts\/617\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/crumblingsoftware.net\/index.php\/wp-json\/"}],"wp:attachment":[{"href":"https:\/\/crumblingsoftware.net\/index.php\/wp-json\/wp\/v2\/media?parent=617"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/crumblingsoftware.net\/index.php\/wp-json\/wp\/v2\/categories?post=617"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/crumblingsoftware.net\/index.php\/wp-json\/wp\/v2\/tags?post=617"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}