{"id":581,"date":"2017-02-12T01:13:10","date_gmt":"2017-02-12T00:13:10","guid":{"rendered":"https:\/\/lootburnkillrepeat.wordpress.com\/?p=581"},"modified":"2017-02-12T01:13:10","modified_gmt":"2017-02-12T00:13:10","slug":"581","status":"publish","type":"post","link":"https:\/\/crumblingsoftware.net\/index.php\/2017\/02\/12\/581\/","title":{"rendered":"Extended Chapters [Update Pt\u00a02\/3]"},"content":{"rendered":"<div>For those of you who&#8217;ve played through the game and completed it, you already know that the game currently end quite abruptly with the text &#8220;You&#8217;ve escaped for now&#8230;&#8221; appearing on screen.\u00a0I&#8217;ve scrambled enough time these last few months though to continue the work on the &#8220;story line&#8221;. (Not that it&#8217;s much of a story&#8230; but in lack of betters words, eh?\u00a0\ud83d\ude09 )<\/div>\n<div>\nBy the time I write this article I&#8217;ve implemented 4 out of 5 new chapters\/maps for LBKR that will all be unlocked by the release of 2.26, I&#8217;m not sure when the final chapter is due but as always, I&#8217;ll have it done as soon as possible!<\/div>\n<div>\nFor the four, already mentioned, chapters that will be released along with the update I&#8217;ve currently only added very few layout variations, I&#8217;ll also have to add more arenas and hidden rooms to match the first five chapters of the game, considering content, but I&#8217;ve made some good progress already!<\/div>\n<div>\nA small note, none of the new chapters will take place inside the IGCC facilities and a couple of them take place in exterior areas, in order to give some variation to the maps and gameplay.<\/div>\n<h3><\/h3>\n<h3><span style=\"color:#99ccff;\">Chapter 6 [The Wildlands]<\/span><\/h3>\n<div>Takes place in an area on the planet that&#8217;s been under lockdown by high ranking IGCC scientists and special forces [TACOP expedition] for classified reasons. There are lots of old buildings, ruins and signs in general of a lost civilization.<\/div>\n\n<h3><span style=\"color:#99ccff;\">Chapter 7 [Caverns]<\/span><\/h3>\n<div>Beneath the wildlands there is a large cave system that such as the Wildlands hold the remains of old structures.<\/div>\n\n\t\t<style type=\"text\/css\">\n\t\t\t#gallery-2 {\n\t\t\t\tmargin: auto;\n\t\t\t}\n\t\t\t#gallery-2 .gallery-item {\n\t\t\t\tfloat: left;\n\t\t\t\tmargin-top: 10px;\n\t\t\t\ttext-align: center;\n\t\t\t\twidth: 33%;\n\t\t\t}\n\t\t\t#gallery-2 img {\n\t\t\t\tborder: 2px solid #cfcfcf;\n\t\t\t}\n\t\t\t#gallery-2 .gallery-caption {\n\t\t\t\tmargin-left: 0;\n\t\t\t}\n\t\t\t\/* see gallery_shortcode() in wp-includes\/media.php *\/\n\t\t<\/style>\n\t\t<div id='gallery-2' class='gallery galleryid-581 gallery-columns-3 gallery-size-thumbnail'><dl class='gallery-item'>\n\t\t\t<dt class='gallery-icon landscape'>\n\t\t\t\t<a href='https:\/\/crumblingsoftware.net\/index.php\/2017\/02\/12\/581\/caverns01\/'><img loading=\"lazy\" decoding=\"async\" width=\"150\" height=\"68\" src=\"https:\/\/crumblingsoftware.net\/wp-content\/uploads\/2017\/02\/caverns01.png\" class=\"attachment-thumbnail size-thumbnail\" alt=\"\" srcset=\"https:\/\/crumblingsoftware.net\/wp-content\/uploads\/2017\/02\/caverns01.png 1600w, https:\/\/crumblingsoftware.net\/wp-content\/uploads\/2017\/02\/caverns01-300x137.png 300w\" sizes=\"auto, (max-width: 150px) 100vw, 150px\" \/><\/a>\n\t\t\t<\/dt><\/dl>\n\t\t\t<br style='clear: both' \/>\n\t\t<\/div>\n\n<h3><span style=\"color:#99ccff;\">Chapter 8 [Highlands \/ Desola Station]<\/span><\/h3>\n<div>From the caverns there&#8217;s a passage to an otherwise cut off part of Sindre, the Highlands. The highlands offer harsh temperature and weather conditions, but never the less someone decided to build a secret station up there long time ago, called the &#8220;Desola Station&#8221;<\/div>\n\n<h3><span style=\"color:#99ccff;\">Chapter 9 [The hive]<\/span><\/h3>\n<div>The main route from the caverns will lead you to the Hive. Simply put, it&#8217;s the home of the Forsaken creatures that are still around on the planet.<br \/>\nThe area was isolated\/sealed off during the TACOP expedition, but a special key has allowed scientists to enter the hive in order to collect speciements and observe the forsaken. To reach the hive the player will be required to locate mentioned key.<\/div>\n\n<h3><span style=\"color:#99ccff;\">Chapter 10 [Heart of Sindre]<\/span><\/h3>\n<div>I&#8217;ll not reveal much regarding this chapter yet as I am currently in a relatively early stage of planning\/writing\/creating it. What I can say for now is that the final events during chapter 9 will have the player fall down into the planet&#8217;s core where it will become clear what&#8217;s actually going on in the game\/story (Or hopefully become clear atleast&#8230; I suppose it will depend on how good I can manage to narrate it)<\/div>\n<div>\nOh right, and the final boss of LBKR will be located here!<\/div>\n<div>\nAs mentioned before, I will have chapter 6 through 9 implemented for v 2.26, while chapter 10 won&#8217;t be released for undefined time (for obvious reasons.), read below for some facts regarding the maps for the 2.26 release! Apart from that I think I&#8217;ll leave it here for now, returning soon with the next part of the update report! (Characters\/Monsters\/Items).<\/div>\n<div>Feel free to post or pm me if you have any questions about anything regarding LBKR!<\/div>\n<div><\/div>\n<blockquote>\n<div>[Following list is accurate for the current work progress, before 2.26 is released there will without doubt be even more missions, items, world chunks, etc. etc.]<br \/>\n\u2981\u00a07 new missions<br \/>\n\u2981\u00a02 new bounty contracts<br \/>\n\u2981\u00a08 new arenas (randomized world events)<br \/>\n\u2981\u00a0163 new unique world chunks<br \/>\n\u2981\u00a012 new secret areas<br \/>\n\u2981\u00a01 new secret map<\/div>\n<div><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-594\" src=\"https:\/\/lootburnkillrepeat.files.wordpress.com\/2017\/02\/edview01.png\" alt=\"edview01\" width=\"900\" height=\"418\" \/><\/div>\n<\/blockquote>\n","protected":false},"excerpt":{"rendered":"<p>For those of you who&#8217;ve played through the game and completed it, you already know that the game currently end quite abruptly with the text &#8220;You&#8217;ve escaped for now&#8230;&#8221; appearing on screen.\u00a0I&#8217;ve scrambled enough time these last few months though to continue the work on the &#8220;story line&#8221;. (Not that it&#8217;s much of a story&#8230; [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":590,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","_share_on_mastodon":"0"},"categories":[7],"tags":[67],"class_list":["post-581","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-updates","tag-news"],"share_on_mastodon":{"url":"","error":""},"_links":{"self":[{"href":"https:\/\/crumblingsoftware.net\/index.php\/wp-json\/wp\/v2\/posts\/581","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/crumblingsoftware.net\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/crumblingsoftware.net\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/crumblingsoftware.net\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/crumblingsoftware.net\/index.php\/wp-json\/wp\/v2\/comments?post=581"}],"version-history":[{"count":0,"href":"https:\/\/crumblingsoftware.net\/index.php\/wp-json\/wp\/v2\/posts\/581\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/crumblingsoftware.net\/index.php\/wp-json\/wp\/v2\/media\/590"}],"wp:attachment":[{"href":"https:\/\/crumblingsoftware.net\/index.php\/wp-json\/wp\/v2\/media?parent=581"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/crumblingsoftware.net\/index.php\/wp-json\/wp\/v2\/categories?post=581"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/crumblingsoftware.net\/index.php\/wp-json\/wp\/v2\/tags?post=581"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}