{"id":479,"date":"2016-11-16T19:00:05","date_gmt":"2016-11-16T18:00:05","guid":{"rendered":"https:\/\/lootburnkillrepeat.wordpress.com\/?p=479"},"modified":"2016-11-16T19:00:05","modified_gmt":"2016-11-16T18:00:05","slug":"lbkr-dev-report-8","status":"publish","type":"post","link":"https:\/\/crumblingsoftware.net\/index.php\/2016\/11\/16\/lbkr-dev-report-8\/","title":{"rendered":"LBKR, Dev Report #8"},"content":{"rendered":"<div>I&#8217;ve spent most of my dev-time the past week with work on maps for the upcoming (new) chapters of LBKR and some more planning on what the crap&#8217;s supposed to happen&#8217; in said chapters.<\/div>\n<div>\n<p>\n\t\t<style type=\"text\/css\">\n\t\t\t#gallery-1 {\n\t\t\t\tmargin: auto;\n\t\t\t}\n\t\t\t#gallery-1 .gallery-item {\n\t\t\t\tfloat: left;\n\t\t\t\tmargin-top: 10px;\n\t\t\t\ttext-align: center;\n\t\t\t\twidth: 33%;\n\t\t\t}\n\t\t\t#gallery-1 img {\n\t\t\t\tborder: 2px solid #cfcfcf;\n\t\t\t}\n\t\t\t#gallery-1 .gallery-caption {\n\t\t\t\tmargin-left: 0;\n\t\t\t}\n\t\t\t\/* see gallery_shortcode() in wp-includes\/media.php *\/\n\t\t<\/style>\n\t\t<div id='gallery-1' class='gallery galleryid-479 gallery-columns-3 gallery-size-thumbnail'><dl class='gallery-item'>\n\t\t\t<dt class='gallery-icon landscape'>\n\t\t\t\t<a href='https:\/\/crumblingsoftware.net\/mapeditor01\/'><img loading=\"lazy\" decoding=\"async\" width=\"150\" height=\"150\" src=\"https:\/\/crumblingsoftware.net\/wp-content\/uploads\/2016\/11\/mapeditor01-150x150.png\" class=\"attachment-thumbnail size-thumbnail\" alt=\"\" \/><\/a>\n\t\t\t<\/dt><\/dl><dl class='gallery-item'>\n\t\t\t<dt class='gallery-icon landscape'>\n\t\t\t\t<a href='https:\/\/crumblingsoftware.net\/mapeditor02\/'><img loading=\"lazy\" decoding=\"async\" width=\"150\" height=\"150\" src=\"https:\/\/crumblingsoftware.net\/wp-content\/uploads\/2016\/11\/mapeditor02-150x150.png\" class=\"attachment-thumbnail size-thumbnail\" alt=\"\" \/><\/a>\n\t\t\t<\/dt><\/dl><dl class='gallery-item'>\n\t\t\t<dt class='gallery-icon landscape'>\n\t\t\t\t<a href='https:\/\/crumblingsoftware.net\/mapeditor03\/'><img loading=\"lazy\" decoding=\"async\" width=\"150\" height=\"150\" src=\"https:\/\/crumblingsoftware.net\/wp-content\/uploads\/2016\/11\/mapeditor03-150x150.png\" class=\"attachment-thumbnail size-thumbnail\" alt=\"\" \/><\/a>\n\t\t\t<\/dt><\/dl><br style=\"clear: both\" \/><dl class='gallery-item'>\n\t\t\t<dt class='gallery-icon landscape'>\n\t\t\t\t<a href='https:\/\/crumblingsoftware.net\/newworlds01\/'><img loading=\"lazy\" decoding=\"async\" width=\"150\" height=\"150\" src=\"https:\/\/crumblingsoftware.net\/wp-content\/uploads\/2016\/11\/newworlds01-150x150.png\" class=\"attachment-thumbnail size-thumbnail\" alt=\"\" \/><\/a>\n\t\t\t<\/dt><\/dl><dl class='gallery-item'>\n\t\t\t<dt class='gallery-icon landscape'>\n\t\t\t\t<a href='https:\/\/crumblingsoftware.net\/newworlds02\/'><img loading=\"lazy\" decoding=\"async\" width=\"150\" height=\"150\" src=\"https:\/\/crumblingsoftware.net\/wp-content\/uploads\/2016\/11\/newworlds02-150x150.png\" class=\"attachment-thumbnail size-thumbnail\" alt=\"\" \/><\/a>\n\t\t\t<\/dt><\/dl><dl class='gallery-item'>\n\t\t\t<dt class='gallery-icon landscape'>\n\t\t\t\t<a href='https:\/\/crumblingsoftware.net\/newworlds03\/'><img loading=\"lazy\" decoding=\"async\" width=\"150\" height=\"150\" src=\"https:\/\/crumblingsoftware.net\/wp-content\/uploads\/2016\/11\/newworlds03-150x150.png\" class=\"attachment-thumbnail size-thumbnail\" alt=\"\" \/><\/a>\n\t\t\t<\/dt><\/dl><br style=\"clear: both\" \/>\n\t\t<\/div>\n<br \/>\nAs you can see on the screenshots there will be more outdoor-ish maps than what we&#8217;ve seen in the first five chapters, I&#8217;m planning on having the map layouts randomized for these aswell though, unlike the &#8220;void&#8221;-maps accessible through the &#8220;Curious Organ&#8221; consumable dropped by the Void Walker. However, I also plan on having the player descend a cave system that lead down to a hive built by the &#8220;Forsaken&#8221; monsters.<\/p><\/div>\n<div><\/div>\n<div>I modified the UI slightly, item tooltips are less transparent to prevent other UI windows to bleed through and hopefully make them easier to read.<\/div>\n<div><a href=\"https:\/\/lootburnkillrepeat.files.wordpress.com\/2016\/11\/uiupdate03.png\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-490\" src=\"https:\/\/lootburnkillrepeat.files.wordpress.com\/2016\/11\/uiupdate03.png\" alt=\"uiUpdate03.png\" width=\"1600\" height=\"729\" srcset=\"https:\/\/crumblingsoftware.net\/wp-content\/uploads\/2016\/11\/uiupdate03.png 1600w, https:\/\/crumblingsoftware.net\/wp-content\/uploads\/2016\/11\/uiupdate03-300x137.png 300w, https:\/\/crumblingsoftware.net\/wp-content\/uploads\/2016\/11\/uiupdate03-1024x467.png 1024w, https:\/\/crumblingsoftware.net\/wp-content\/uploads\/2016\/11\/uiupdate03-768x350.png 768w, https:\/\/crumblingsoftware.net\/wp-content\/uploads\/2016\/11\/uiupdate03-1536x700.png 1536w\" sizes=\"auto, (max-width: 1600px) 100vw, 1600px\" \/><\/a><br \/>\nAnd while speaking of tooltips, weapon tooltips now display the weapon&#8217;s Armor Penetration rating, some item icons have been updated (like the icon for the Crowbar, that earlier was just a weird-as-shit-orange-stick) and all ability tooltips have been completely rewritten. More clear info of the ability&#8217;s properties and bonuses are now printed, I&#8217;ve also begun adding different font colors to mark down &#8220;important&#8221; information in the tooltips.<\/div>\n<div>\n<p>\n\t\t<style type=\"text\/css\">\n\t\t\t#gallery-2 {\n\t\t\t\tmargin: auto;\n\t\t\t}\n\t\t\t#gallery-2 .gallery-item {\n\t\t\t\tfloat: left;\n\t\t\t\tmargin-top: 10px;\n\t\t\t\ttext-align: center;\n\t\t\t\twidth: 33%;\n\t\t\t}\n\t\t\t#gallery-2 img {\n\t\t\t\tborder: 2px solid #cfcfcf;\n\t\t\t}\n\t\t\t#gallery-2 .gallery-caption {\n\t\t\t\tmargin-left: 0;\n\t\t\t}\n\t\t\t\/* see gallery_shortcode() in wp-includes\/media.php *\/\n\t\t<\/style>\n\t\t<div id='gallery-2' class='gallery galleryid-479 gallery-columns-3 gallery-size-thumbnail'><dl class='gallery-item'>\n\t\t\t<dt class='gallery-icon landscape'>\n\t\t\t\t<a href='https:\/\/crumblingsoftware.net\/uiupdate01\/'><img loading=\"lazy\" decoding=\"async\" width=\"150\" height=\"150\" src=\"https:\/\/crumblingsoftware.net\/wp-content\/uploads\/2016\/11\/uiupdate01-150x150.png\" class=\"attachment-thumbnail size-thumbnail\" alt=\"\" \/><\/a>\n\t\t\t<\/dt><\/dl>\n\t\t\t<br style='clear: both' \/>\n\t\t<\/div>\n<br \/>\nA new item will be introduced in the next version of LBKR, called &#8220;Property Modifier&#8221;, it will only be possible to get by crafting it (or as a mission reward) and will modify an item of your choice&#8217;s properties randomly (Each property may either be decreased or improved, independent of eachother). I&#8217;m planning on adding another Modifier item that will improve an item of your choice&#8217;s properties however, this item will be more expensive to craft.<\/p><\/div>\n<div><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-497\" src=\"https:\/\/lootburnkillrepeat.files.wordpress.com\/2016\/11\/gameplay011.png\" alt=\"gameplay01.png\" width=\"1600\" height=\"729\" srcset=\"https:\/\/crumblingsoftware.net\/wp-content\/uploads\/2016\/11\/gameplay011.png 1600w, https:\/\/crumblingsoftware.net\/wp-content\/uploads\/2016\/11\/gameplay011-300x137.png 300w, https:\/\/crumblingsoftware.net\/wp-content\/uploads\/2016\/11\/gameplay011-1024x467.png 1024w, https:\/\/crumblingsoftware.net\/wp-content\/uploads\/2016\/11\/gameplay011-768x350.png 768w, https:\/\/crumblingsoftware.net\/wp-content\/uploads\/2016\/11\/gameplay011-1536x700.png 1536w\" sizes=\"auto, (max-width: 1600px) 100vw, 1600px\" \/><br \/>\nFurthermore a weapon&#8217;s Armor Penetration rating is now part of the procedural item generation, opposed to the earlier way it was handled, that each weapon had a pre-defined AP value. The AP value will be determined by weapon type, if it&#8217;s one or two handed and also the condition of the weapon. (Each equipable item has a condition-parameter during it&#8217;s generation, ranging from lvl1(Damaged) &#8211; lvl5(Excellent). The parameter will modify the item&#8217;s properties depending on set condition level.)<\/div>\n<div>\nAnd that&#8217;s pretty much it for this week, I&#8217;ve also managed to fix a few bugs from previous version(s) but none as interesting or vital to bring up right now! \ud83d\ude42<\/div>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;ve spent most of my dev-time the past week with work on maps for the upcoming (new) chapters of LBKR and some more planning on what the crap&#8217;s supposed to happen&#8217; in said chapters. As you can see on the screenshots there will be more outdoor-ish maps than what we&#8217;ve seen in the first five [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":483,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","_share_on_mastodon":"0"},"categories":[7],"tags":[31,67],"class_list":["post-479","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-updates","tag-development","tag-news"],"share_on_mastodon":{"url":"","error":""},"_links":{"self":[{"href":"https:\/\/crumblingsoftware.net\/index.php\/wp-json\/wp\/v2\/posts\/479","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/crumblingsoftware.net\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/crumblingsoftware.net\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/crumblingsoftware.net\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/crumblingsoftware.net\/index.php\/wp-json\/wp\/v2\/comments?post=479"}],"version-history":[{"count":0,"href":"https:\/\/crumblingsoftware.net\/index.php\/wp-json\/wp\/v2\/posts\/479\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/crumblingsoftware.net\/index.php\/wp-json\/wp\/v2\/media\/483"}],"wp:attachment":[{"href":"https:\/\/crumblingsoftware.net\/index.php\/wp-json\/wp\/v2\/media?parent=479"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/crumblingsoftware.net\/index.php\/wp-json\/wp\/v2\/categories?post=479"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/crumblingsoftware.net\/index.php\/wp-json\/wp\/v2\/tags?post=479"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}