{"id":1591,"date":"2020-03-28T01:58:08","date_gmt":"2020-03-28T00:58:08","guid":{"rendered":"https:\/\/lootburnkillrepeat.wordpress.com\/?p=1591"},"modified":"2020-03-28T01:58:08","modified_gmt":"2020-03-28T00:58:08","slug":"v2-32-release","status":"publish","type":"post","link":"https:\/\/crumblingsoftware.net\/index.php\/2020\/03\/28\/v2-32-release\/","title":{"rendered":"v2.32 Release!!"},"content":{"rendered":"<p lang=\"\"><span style=\"font-size:small;\">Hello again everyone! I&#8217;m glad to say that I finally managed to fix the weird UI behaviour for LBKR, and with that said it&#8217;s time to publish the 2.32 update!<\/span><\/p>\n<p lang=\"\"><span style=\"font-size:small;\">The issue I had with the Unity Engine&#8217;s UI system not properly rendering scroll panels was relatively easy to work around after all, I used to adjust the size of the content elements through code earlier, and I initially believed that this caused the Unity UI to skip some sort of Refresh-call. I therefore removed all such code and added Unity&#8217;s built-in auto-layout components that properly position and resize content that is added dynamically.<\/span><\/p>\n\n<p lang=\"\"><span style=\"font-size:small;\">I got the feeling that the UI is now behaving more consistently, and above all layout is more accurate (and I could strip away a whole lot of code.) but the problem still remained, atleast for more than half of the scroll panels. After some further testing I noticed that the game (seemingly random) would resize the content elements of the scroll panels to a size of 0px. I ended up with forcing those content elements to stretch out and fill the entire scroll panel through code, which seem to have fixed the problem. I just feel that it was a quirky and unnecessarily weird way to have to solve it.<\/span><\/p>\n\n<p lang=\"\"><span style=\"font-size:small;\">Anyway, let&#8217;s dive into the v2.32 and it&#8217;s new features!<\/span><\/p>\n<h2><span style=\"font-size:small;color:#99ccff;\">&#8211; Input &#8211;<\/span><\/h2>\n<p lang=\"\"><span style=\"font-size:small;\">The default attack-button has been changed to the left mouse button, simply because it is a more common button for this action,<br \/>\n<\/span><span style=\"font-size:small;\">Opening the Game Menu during a session will now pause the game<br \/>\n<\/span><span style=\"font-size:small;\">If the player is attacked while teleporting to a safe-zone the teleporting will now be cancelled<br \/>\n<\/span><span style=\"font-size:small;\">Dashing\/Dodging now cost 10% of the player&#8217;s max energy value<br \/>\n<\/span><span style=\"font-size:small;\">Improved Camera zoom behaviour, including auto-zoom settings.<\/span><\/p>\n<h2><span style=\"font-size:small;color:#99ccff;\">&#8211; Gameplay &#8211;<\/span><\/h2>\n<p lang=\"\"><span style=\"font-size:small;\">Added 6 new side-missions, 8 new achievments, 3 new void rifts, 1 new map sub-section, 1 new secret map, 6 new unique monster encounters and 1 new unique weapon<\/span><\/p>\n<h2><span style=\"font-size:small;color:#99ccff;\">&#8211; UI &#8211;<\/span><\/h2>\n<p lang=\"\"><span style=\"font-size:small;\">Changed large parts of the UI, all UI is now better adapted for various screen resolutions aswell. Fixed alot of issues and bugs that the UI suffered from previously.<br \/>\n<\/span><span style=\"font-size:small;\">Improved and optimized Message Box and Log Manager behaviour<\/span><\/p>\n<h2><span style=\"font-size:small;color:#99ccff;\">&#8211; Other &#8211;<\/span><\/h2>\n<p lang=\"\"><span style=\"font-size:small;\">Improved map loading procedure, and slightly more feedback for the user while a map is loaded<\/span><\/p>\n\n<p lang=\"\"><span style=\"font-size:small;\">And on and on&#8230; I&#8217;ll spare those of you who aren&#8217;t interested in every little detail the pain of reading through the entire <a href=\"https:\/\/lootburnkillrepeat.wordpress.com\/update-log-2-32\/\" target=\"_blank\" rel=\"noopener\">Update Log<\/a>, but in case you wish to know it all you can find the full log over at the <a href=\"https:\/\/lootburnkillrepeat.wordpress.com\/update-log-2-32\/\" target=\"_blank\" rel=\"noopener\">LBKR website<\/a>!<\/span><\/p>\n<p lang=\"\"><span style=\"font-size:small;\">Don&#8217;t forget to <a href=\"https:\/\/lootburnkillrepeat.wordpress.com\/files-2\/\" target=\"_blank\" rel=\"noopener\">download the LBKR v2.32<\/a> full game, completely free to play with no in-game transactions and you&#8217;re welcome to follow me on <a href=\"https:\/\/twitter.com\/CrumblinGames\" target=\"_blank\" rel=\"noopener\">Twitter<\/a> if you&#8217;re interested in updates regarding my other projects or possibly future updates for LBKR if needed or desired! <\/span><\/p>\n<p lang=\"\"><span style=\"font-size:small;\">Last but not least, thanks for showing interest in LBKR!<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hello again everyone! I&#8217;m glad to say that I finally managed to fix the weird UI behaviour for LBKR, and with that said it&#8217;s time to publish the 2.32 update! The issue I had with the Unity Engine&#8217;s UI system not properly rendering scroll panels was relatively easy to work around after all, I used [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","_share_on_mastodon":"0"},"categories":[7],"tags":[67],"class_list":["post-1591","post","type-post","status-publish","format-standard","hentry","category-updates","tag-news"],"share_on_mastodon":{"url":"","error":""},"_links":{"self":[{"href":"https:\/\/crumblingsoftware.net\/index.php\/wp-json\/wp\/v2\/posts\/1591","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/crumblingsoftware.net\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/crumblingsoftware.net\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/crumblingsoftware.net\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/crumblingsoftware.net\/index.php\/wp-json\/wp\/v2\/comments?post=1591"}],"version-history":[{"count":0,"href":"https:\/\/crumblingsoftware.net\/index.php\/wp-json\/wp\/v2\/posts\/1591\/revisions"}],"wp:attachment":[{"href":"https:\/\/crumblingsoftware.net\/index.php\/wp-json\/wp\/v2\/media?parent=1591"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/crumblingsoftware.net\/index.php\/wp-json\/wp\/v2\/categories?post=1591"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/crumblingsoftware.net\/index.php\/wp-json\/wp\/v2\/tags?post=1591"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}